At Vesuvius Media, we work with game designers from Nova Scotia, Canada, and all over the world! Sometimes we meet them at game conventions or trade shows, sometimes we get a random email with an awesome pitch!
Our team looks at all submissions carefully and determines if the game is the right fit for Vesuvius Media.
How to Submit Your Game
We are looking for games that are, at least, in the prototype phase. This means that you need to be able to provide (via email) the following items:
- One-page sell sheet: This is a page where you describe your game. We need to see the number of players, age category, game time, a short description of your game, and a bullet list with the main characteristics and selling points.
- Rulebook: You need to have a comprehensive rulebook that we can go through describing all the rules of the game.
- Video Preview: We need a small video (5 to 10 minutes) of you describing the setup of the game and at least one round of play.
You do NOT need to have final art for the game. It is often better if you do not. However, please use placeholder art that help boost the theme and the story of the game.
Is your game a good fit for Vesuvius Media?
Below is a list of things that we are looking for in a game. Your game does not have to include everything, nor is it a show stopper if you do not have any. That said, hitting some of these points will increase your chances of working with us.
- Co-Op: We love games where the players work together to beat the game!
- Solo: We love games that can be played solo.
- Casual board game night: We want to be able to teach the game in 10 to 15 minutes, and play for 1 hour to 1.5 hours. Please note that "teaching the game" and "going through the rules for the first time" is not the same. "Teaching the game" applies once you already know the rules :)
- Language Independent: This means that your game's components do not have text. Having text only in the rulebook, and on the box, allows us to easily translate the game into more languages, and usually, it makes the game easier to adjust for a younger audiences.
- Kickstarter compatible: We are a publisher that uses Kickstarter to launch our games into the market. That means that the games we are looking for need to be a certain size (not be too small, e.g. a card game), and they need to have some kind of Kickstarter "WOW factor". This can be supporting components like miniatures, being able to have "deluxe components", etc. Table presence is important.